Hyde Games
EVERYBIT

COMING SOON TO STEAM

Start as a single bit and grow — atoms, planets, stars, galaxies. In development for PC.

Project Zomboid Mods

Discovery & display

  • DigsGround-interaction dig profiles, maybe split out of Artifacts.
  • CollectionsComplete sets — ducks, gems, pool balls — in display cases.
  • FanfareFound-item animation into a catalog counter.
  • PorcelainSmash toilets, sinks and tubs for a porcelain chain in Clay.
  • HydeCoColorsGreyscale and tint items expansion, with colored variants.

Quality of life

  • CartographerAuto-mark cleared buildings on the map.

Food & drink

  • Bees progressionCrate to white box to modular apiary.
  • Bees propolis usesVarnish, tincture, seal.
  • CoffeeBean varieties and multiple brew methods.
  • CheeseCurds, wheels, wax. Partly inside Bees already.
  • Icy Drinks & SmoothiesBlender math and craftable ice.
  • StovetopsPots on hot stoves actually cook.

Horror & gore

  • SpecimensBrains-in-jars mad-scientist finds.
  • Blood and BonesLootable skeletons, dismemberment, persistent gore.
  • DreamshroomEat a mushroom, briefly control a deer.
  • BullionFort Knox gold-hunt questline.

Gadgets & systems

  • CandlesNeeds the placeable world object. The rest is in Bees.
  • AfflictionsNastier starter traits.
  • GlassCraft and repair windows and windshields.
  • RCShrink vehicles into remote scouts and zombie bait.
  • Pager1995-accurate pagers instead of chat.
  • ChemDecompose and recombine chemistry sandbox.

Second brainstorm

  • ProfessionsPoint-buy custom profession creator.
  • Trees: bushes + tropicalsPrunable berry bushes, frost-killing bananas.
  • RelicsCivil War Kentucky finds, plus 1976 time capsules.
  • Moving DayBoxes of every size and a hand truck.
  • Zed InfoHover-reveal a zombie's hearing, sight and speed.
  • PoolsPool equipment.
  • GravesDeterministic per-headstone caskets, era loot, reanimation.

Named only (notes assumed)

  • ElevatorsWorking elevators between building floors.
  • SalvageBreak furniture and fixtures down for materials.
  • BrewingBeer from grain, with fermenting vessels.
  • MoonshineStill, mash and distilling.
  • CureCuring and smoking meat for long storage.
  • DropsSupply drops that land out in the world.
  • Mushroom zombiesFungal zombie variants.
  • GutsViscera from corpses as a usable material.
  • CannibalHuman meat as food, with consequences.
  • RailsRailways and rail travel.
  • DrugstorePharmacy loot and medicine crafting.

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HydeCo Games

An independent, one-developer game studio.